====== Endless Mode ====== Endless Mode is a new game mode that is only unlocked after beating Classic Mode for the first time. Just like Classic, when starting a new game you are allowed to choose any starters you own. However, in Endless Mode the maximum starter cost is raised to 15, allowing you to start with even more powerful Pokémon. As the name suggests, Endless Mode tries to go on forever. However, currently Endless Mode stops at wave 5850 and you get the message: "Congratulations on reaching the current end! More content is coming soon." \\ ====== Biomes ====== In Endless Mode, biomes change every 1-5 waves. How many waves you stay in a biome is randomly determined. The percent chance of changing biomes increases the more waves you stay in one. Just like classic mode, Endless Mode switches biomes in the same order that the [[biomes:biomes#traveling_between_biomes|chart]] shows. Additionally, every 50 waves you will travel to the [[biomes:end|???]] biome and encounter a boss there, after this you will be sent to a new random biome. Whenever the biome changes, all of your Pokémon will be returned to their Poké Balls. This also removes any stat changes. There is no Map item in Endless Mode. \\ ====== Bosses ====== Every 50 waves you will face off against a random Paradox Boss, every 250 waves you will face off against Eternatus, and every 1000 waves you will face off against Eternamax Eternatus. These bosses are all unable to be caught in endless mode. Every 50 waves you complete you will also be given a Token. In Classic Mode, every 10 waves is a Boss Pokémon. Boss Pokémon have [[gameplay:mechanics#boss_shields|shields on their health]] that make it harder to make them faint. In Endless Mode this is also true. However, the higher up you get in waves the more common Boss Pokémon are on waves below 10. These Boss Pokémon spawn using the Boss tables from their respective [[biomes:biomes|biome]]. Every non 10th wave has odds of min(max(ceil((wave - 250) / 50), 0) * 2, 30). Which means starting at wave 251 you have a 2% chance of encounters being bosses, increasing by 2% every 50 waves up to a maximum of 30%. Combining the two on average 37% of encounters will be bosses after wave 1750, if we ignore the odds of legendaries, sub-legendaries and mythicals, which are forced to be bosses as well. \\ ====== Tokens ====== Tokens are items that your enemy Pokémon receive for every 50 waves completed. They are permanent buffs to them, or debuffs to you. Below is a table with all of the current Tokens in the game. {| style="width: 85%;text-align:center" ! style="text-align:center; padding:0px 75px"; colspan="2" | Token ! style="text-align:center; padding:0px 300px" | Effect ! style="text-align:center; padding:0px 20px" | Max Stack |- | {{gameplay:tokens:wl_item_drop.png?nolink|}} | Damage Token | Increases enemy's damage by 5% | 999 |- | {{gameplay:tokens:wl_guard_spec.png?nolink|}} | Protection Token | Reduces damage dealt to enemies by 2.5% | 999 |- | {{gameplay:tokens:wl_potion.png?nolink|}} | Recovery Token | Heals 2% of enemy's max HP every turn | 10 |- | {{gameplay:tokens:wl_full_heal.png?nolink|}} | Full Heal Token | Adds a 2.5% chance to heal an enemy's status condition at the end of every turn | 10 |- | {{gameplay:tokens:wl_reset_urge.png?nolink|}} | Endure Token | Adds a 2% chance that an enemy will endure your attack //(OHKOs bypass this)// | 10 |- | {{gameplay:tokens:wl_paralyze_heal.png?nolink|}} | Paralyze Token | Adds a 2.5% chance to be inflicted with Paralysis when hit by an opponent | 10 |- | {{gameplay:tokens:wl_antidote.png?nolink|}} | Poison Token | Adds a 5% chance to be inflicted with Poison when hit by an opponent | 10 |- | {{gameplay:tokens:wl_burn_heal.png?nolink|}} | Burn Token | Adds a 5% chance to be inflicted with Burn when hit by an opponent | 10 |- | {{gameplay:tokens:wl_custom_spliced.png?nolink|}} | Fusion Token | Adds a 1% chance that a wild Pokémon will be a fusion | 10 |} \\ ===== Weights ===== Every 50 waves completed in Endless Mode, a Token is added from one of these Token Pools. Once the game chooses a pool, it then chooses a Token to give you based on each Token's weight in the selected pool. \\ ==== Common ==== Max Pool Weight: 41 {| style="width: 85%;text-align:center" ! style="text-align:center; padding:0px 100px"; colspan="2" | Token ! style="text-align:center; padding:0px 50px" | Rarity Pool ! style="text-align:center; padding:0px 50px" | Weight |- | {{gameplay:tokens:wl_item_drop.png?nolink|}} | Damage Token | Common | 9 |- | {{gameplay:tokens:wl_guard_spec.png?nolink|}} | Protection Token | Common | 9 |- | {{gameplay:tokens:wl_full_heal.png?nolink|}} | Full Heal Token | Common | 9 |- | {{gameplay:tokens:wl_reset_urge.png?nolink|}} | Endure Token | Common | 4 |- | {{gameplay:tokens:wl_paralyze_heal.png?nolink|}} | Paralyze Token | Common | 3 |- | {{gameplay:tokens:wl_antidote.png?nolink|}} | Poison Token | Common | 3 |- | {{gameplay:tokens:wl_burn_heal.png?nolink|}} | Burn Token | Common | 3 |- | {{gameplay:tokens:wl_custom_spliced.png?nolink|}} | Fusion Token | Common | 1 |} ==== Great ==== Max Pool Weight: 21 {| style="width: 85%;text-align:center" ! style="text-align:center; padding:0px 100px"; colspan="2" | Token ! style="text-align:center; padding:0px 50px" | Rarity Pool ! style="text-align:center; padding:0px 50px" | Weight |- | {{gameplay:tokens:wl_item_drop.png?nolink|}} | Damage Token | Great | 5 |- | {{gameplay:tokens:wl_guard_spec.png?nolink|}} | Protection Token | Great | 5 |- | {{gameplay:tokens:wl_full_heal.png?nolink|}} | Full Heal Token | Great | 5 |- | {{gameplay:tokens:wl_reset_urge.png?nolink|}} | Endure Token | Great | 5 |- | {{gameplay:tokens:wl_custom_spliced.png?nolink|}} | Fusion Token | Great | 1 |} ==== Ultra ==== Max Pool Weight: 55 {| style="width: 85%;text-align:center" ! style="text-align:center; padding:0px 100px"; colspan="2" | Token ! style="text-align:center; padding:0px 50px" | Rarity Pool ! style="text-align:center; padding:0px 50px" | Weight |- | {{gameplay:tokens:wl_item_drop.png?nolink|}} | Damage Token | Ultra | 10 |- | {{gameplay:tokens:wl_guard_spec.png?nolink|}} | Protection Token | Ultra | 10 |- | {{gameplay:tokens:wl_potion.png?nolink|}} | Recovery Token | Ultra | 10 |- | {{gameplay:tokens:wl_full_heal.png?nolink|}} | Full Heal Token | Ultra | 10 |- | {{gameplay:tokens:wl_reset_urge.png?nolink|}} | Endure Token | Ultra | 10 |- | {{gameplay:tokens:wl_custom_spliced.png?nolink|}} | Fusion Token | Ultra | 5 |}