====== Starters ====== Starters in PokéRogue refer to all Pokémon within the game that have been unlocked by a player. New Pokémon can be unlocked as Starters either through catching them or hatching them from [[gameplay:eggs|eggs]]. New players will intially have access to all starter Pokémon from the mainline Pokémon games (Generations i-ix) to use as their Starters in Pokérogue. \\ ====== Cost ====== {{:starters:combined_cost.jpg?nolink&50 |}} Starters each have a base Cost associated with them, ranging from 1 – 10. This value can be seen on the Starter selection screen just above and to the left of each Pokémon. The sum of all Starter Costs for the Pokémon on a player's team can be seen just above the “Start” button in the Starter selection screen, along with the max allowed total Cost for all Pokémon on a team. The base Cost of a Pokémon can be reduced by using [[gameplay:starters#Candies|candies]]. \\ ====== Egg Moves ====== If a Pokémon has not yet learned all of their Egg Moves, there's a chance they will unlock a new move upon hatching which can be added to their starting moveset for a new game. Each Pokémon has 4 Egg Moves: 3 common and 1 rare. Rare moves are less likely to be unlocked, but chances can be increased by selecting the Move UP! Egg Gacha machine on the left when using vouchers. \\ ====== Candies ====== If a starter has a baby form, only the baby receives candy. Candies for a Pokémon can be obtained by catching, hatching, or [[gameplay:mechanics#Friendship|raising friendship]] with that Pokémon. The progress to gain a candy from friendship is shown on the Pokémon info screen. The candy icon next to the Pokémon's name will fill relative to friendship gain. (A nearly full Zacian candy {{:starters:full_friendship.png?32&nolink|}} and an empty Talonflame candy {{:starters:empty_friendship_.png?32&nolink|}}) When a Pokémon is caught or hatched: ^ Event ^ Candy Received ^ | Caught | +1 | | Hatched | +2 | * If the Pokémon caught was a Boss, Candy Received **x2** * If the Pokémon caught/hatched is a common shiny, Candy Received **x5** * If the Pokémon caught/hatched is a variant rare shiny, Candy Received **x10** * If the Pokémon caught/hatched is a variant epic shiny, Candy Received **x20** \\ ===== Using Candies ===== To use Candies, you must be on the Starter Select screen and have the Pokémon that you wish to use Candies for unlocked, then you must select the Pokémon and navigate to Use Candies. You will be presented with the following options: \\ ===== Cost Reduction ===== This will subtract the starter's current cost by 1. //Can be redeemed 2 times per starter//. ^ Starter Base Cost ^ First Reduction Cost ^ Second Reduction Cost ^ | 1 | 30 | 75 | | 2 | 25 | 60 | | 3 | 20 | 50 | | 4 | 15 | 40 | | 5 | 12 | 35 | | 6 | 10 | 30 | | 7 | 8 | 20 | | 8 | 5 | 15 | | 9 | 3 | 10 | | 10 | 3 | 10 | \\ ===== Passive =====
If a starter has a baby form, only the baby can unlock a passive
Unlocks a togglable secondary [[https://bulbapedia.bulbagarden.net/wiki/Ability|Ability]] for them. ^ Starter Base Cost ^ Passive Cost ^ | 1 | 50 | | 2 | 45 | | 3 | 40 | | 4 | 30 | | 5 | 25 | | 6 | 20 | | 7 | 15 | | 8 | 10 | | 9 | 10 | | 10 | 10 | \\ ===== Buying Eggs ===== After purchasing a Pokémon's passive, you will unlock the option to purchase Eggs with candies, these eggs will always contain the Pokémon you buy them for. The hatched Pokémon will have the following increased chances: * Shiny rate will be 1/32 * Hidden Ability rate will be 1/16 * Rare Egg Move rate will be increased according to the Pokémon's egg tier. * 1/24 for Common Eggs * 1/12 for Rare Eggs * 1/6 for Epic Eggs * 1/3 for Legendary Eggs ^ Starter Base Cost ^ Egg Cost ^ | 1 | 35 | | 2 | 35 | | 3 | 35 | | 4 | 30 | | 5 | 25 | | 6 | 20 | | 7 | 15 | | 8 | 10 | | 9 | 10 | | 10 | 10 | \\ ====== Missing Moves and Abilities ====== PokéRogue is a work in progress, some moves and abilities are not fully implemented yet. * (N) means //not implemented//. This move or ability does nothing and should not be used. * (P) means //partially implemented//. Move Stats (BP, PP, Accuracy, Priority) or basic ability effects are implemented, but additional or complex effects are usually not. Here you can find the list of unimplemented and partially implemented moves and abilities. //Last update : June 24th.// \\ ===== Moves (N) ===== ^ Move (N) ^ | After You | | Ally switch | | Bestow | | Bide | | Conversion 2 | | Corrosive Gas | | Electrify | | Embargo | | Fairy Lock | | Fling | | Foresight | | Grudge | | Guard Split | | Guard Swap | | Heal Block | | Imprison | | Instruct | | Ion Deluge | | Lucky Chant | | Lunar Dance | | Magic Coat | | Magic Room | | Me First | | Miracle Eye | | Natural Gift | | Odor Sleuth | | Powder | | Power Shift | | Power Split | | Power Swap | | Power Trick | | Quash | | Recycle | | Safeguard | | Shed Tail | | Snatch | | Speed Swap | | Spit Up | | Stockpile | | Stuff Cheeks | | Substitute | | Swallow | | Switcheroo | | Taunt | | Telekinesis | | Torment | | Trick | | Wonder Room | ---- ===== Moves (P) ===== ^ Move (P) ^ Missing ^ | Alluring Voice | Does not have its secondary effect. | | Autotomize | Does not reduce the user's weight. | | Beak Blast | Currently will land through protect, and despite flinching or being asleep. | | Burning Jealousy | Does not have its secondary effect. | | Core Enforcer | Does not have its secondary effect. | | Dragon Cheer | Does not have doubled effectiveness if ally is a dragon type. | | Dragon Darts | Needs its special targetting in double battles. | | Fire Pledge | No interaction with other pledges. | | Flame Burst | Does not deal the additional 1/16th max HP to other opponent in a double battle. | | Forest's Curse | Does not correctly override Trick or Treat. | | Fusion Bolt | No doubled damage if Fusion Flare has been used. | | Fusion Flare | No doubled damage if Fusion Bolt has been used. | | Glaive Rush | Does not have its secondary effect. | | Grass Pledge | No interaction with other pledges. | | Judgment | Does not change type. | | Jungle Healing | Does not also heal status. | | Lash Out | Does not do double damage if stats were lowered. | | Lunar Blessing | Does not heal status conditions. | | Moongeist Beam | Does not properly ignore some abilities. | | Multi-Attack | Does not change type. | | Octolock | Needs to also apply its constant defense drop. | | Order Up | Does not have its secondary effect. | | Photon Geyser | Does not properly ignore some abilities. | | Plasma Fists | Does not have its secondary effect. | | Psychic Noise | Does not have its secondary effect. | | Pursuit | Does not double power when hitting a switching opponent. | | Rage | Does not increase your attack. | | Retaliate | No doubled damage if ally fainted prior turn. | | Round | Missing the mechanic involving multiple pokemon using round in a single turn. | | Scale Shot | Does not have its secondary effects. | | Secret Power | Effect does not vary based on terrain. | | Shell Side Arm | Category calculation is currently very simplified. | | Shell Trap | Needs to only work directly after being attacked. | | Sparkly Swirl | Does not have its secondary effect. | | Spectral Thief | Does not have its secondary effect. | | Sunsteel Strike | Does not properly ignore some abilities. | | Syrup Bomb | Speed drop should happen multiple times for a few turns, instead of just once. | | Tar Shot | Does not have its secondary effect. | | Tera Blast | Does not change type, only checks if the stat used is Atk or Sp.Atk. | | Tera Starstorm | Does not have its secondary effect. | | Throat Chop | Does not have its secondary effect. | | Trick-or-Treat | Does not correctly override Forest's Curse. | | Triple Arrows | Needs to have a 50% chance of a defense drop, while still having a 30% chance of a flinch. | | Upper Hand | Should also apply when target move priority increased by ability, like gale wings. | | Uproar | Does not lock you in, does not keep Pokémon awake. | | Water Pledge | No interaction with other pledges. | ---- ===== Abilities (N) ===== ^ Ability (N) ^ | Aroma Veil | | Commander | | Cud Chew | | Emergency Exit | | Flower Veil | | Forecast | | Friend Guard | | Gorilla Tactics | | Gulp Missile | | Illusion | | Infiltrator | | Klutz | | Magic Bounce | | Mimicry | | Mirror Armor | | Multitype | | RKS System | | Stall | | Symbiosis | | Synchronize | | Tera Shell | | Teraform Zero | | Unburden | | Wimp Out | ---- ===== Abilities (P) ===== ^ Ability (P) ^ Reason why it's (P) ^ | Cheek Pouch | Healing not blocked by Heal Block. | | Corrosion | Is not thought to work with Magic Bounce and alikes. | | Disguise | This ability still has issues. Multi-hit moves, including moves used with Multi Lens, will not deal damage to a Pokémon with Disguise. | | Dry Skin | Healing not blocked by Heal Block. | | Earth Eater | Healing not blocked by Heal Block. | | Flower Gift | Also should transform Cherrim. | | Good as Gold | Needs more polish for niche situations where a simple blanket status move immunity isn't enough. | | Harvest | Rate should be doubled when under sun | | Hospitality | Healing not blocked by Heal Block. | | Ice Body | Healing not blocked by Heal Block. | | Mind's Eye | Evasiveness bypass should not be ignored, but accuracy immunity should | | Mycelium Might | These status moves should also have reduced priority. | | Neutralizing Gas | Has weird interactions with some abilities still. | | Pastel Veil | Should also apply to allies. | | Power Construct | 10% Power Construct Zygarde isn't accounted for yet. | | Protosynthesis | Should ignore all modifiers to stats except stat stages. | | Quark Drive | Should ignore all modifiers to stats except stat stages. | | Rain Dish | Healing not blocked by Heal Block. | | Serene Grace | | | Sheer Force | | | Shields Down | Should also make minior immune to status until it changes form. | | Shield Dust | | | Steely Spirit | Should also apply to allies. | | Super Luck | Should also affect rate of wild Pokémon holding items. | | Sweet Veil | Should also apply to allies. | | Victory Star | Should also apply to allies. | | Volt Absorb | Healing not blocked by Heal Block. | | Wandering Spirit | If swapping with rock head from a recoil move, the rock head Pokémon should lose its ability first, and take recoil. | | Water Absorb | Healing not blocked by Heal Block. | ---- ====== Generations ====== Click below for info on Cost, Egg Moves and Passive Abilities! [[starters:gen-i|{{starters:gen-i.png?200}}]] [[starters:gen-ii|{{starters:gen-ii.png?200}}]] [[starters:gen-iii|{{starters:gen-iii.png?200}}]] [[starters:gen-iv|{{starters:gen-iv.png?200}}]] [[starters:gen-v|{{starters:gen-v.png?200}}]] [[starters:gen-vi|{{starters:gen-vi.png?200}}]] [[starters:gen-vii|{{starters:gen-vii.png?200}}]] [[starters:gen-viii|{{starters:gen-viii.png?200}}]] [[starters:gen-ix|{{starters:gen-ix.png?200}}]] \\ ---- {{wst>navbox}}