gameplay:modes:endless

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Endless Mode

Endless Mode is a new game mode that is only unlocked after beating Classic Mode for the first time. Just like Classic, when starting a new game you are allowed to choose any starters you own. However in Endless Mode, the maximum starter cost is raised to 15, allowing you to start with even more powerful Pokémon.

As the name suggests, Endless Mode tries to go on forever. However, currently Endless Mode stops at wave 5850 and you get the message: “Congratulations on reaching the current end! More content is coming soon.”


Biomes

In Endless Mode, biomes change every 1-5 waves.

How many waves you stay in a biome is randomly determined. The percent chance of changing biomes increases the more waves you stay in one.

Just like classic mode, Endless Mode switches biomes in the same order that the chart shows. You are sent to a new random biome after each wave 50 boss.

Whenever the biome changes, all of your Pokémon will be returned to their Pokéballs. This also removes any stat changes.

There is no Map item in Endless Mode.


Bosses

Every 50 waves you will face off against a random Paradox Boss, every 250 waves you will face off against Eternatus, and every 1000 waves you will face off against Eternamax Eternatus.

Every 50 waves you complete you will also be given a Token.

In Classic Mode, every 10 waves is a Boss Pokémon. Boss Pokémon have shields on their health that make it harder to make them faint.

In Endless Mode this is also true. However, the higher up you get in waves the more common Boss Pokémon are on waves below 10. These Boss Pokémon spawn using the Boss tables from their respective biome.

Every non 10th wave has odds of min(max(ceil((wave - 250) / 50), 0) * 2, 30). Which means starting at wave 251 you have a 2% chance of encounters being bosses, increasing by 2% every 50 waves up to a maximum of 30%.

Combining the two on average 37% of encounters will be bosses after wave 1750, if we ignore the odds of legendaries, sub-legendaries and mythicals, which are forced to be bosses as well..


Tokens

Tokens are items that your enemy Pokémon receive for every 50 waves completed. They are permanent buffs to them, or debuffs to you.

Below is a table with all of the current Tokens in the game.

Token Effect Max Stack
Damage Token Increases enemy's damage by 5% 999
Protection Token Reduces damage dealt to enemies by 2.5% 999
Recovery Token Heals 2% of enemy's max HP every turn 10
Full Heal Token Adds a 2.5% chance to heal an enemy's status condition at the end of every turn 10
Endure Token Adds a 2% chance that an enemy will endure your attack (OHKOs bypass this) 10
Paralyze Token Adds a 2.5% chance to be inflicted with Paralysis when hit by an opponent 10
Poison Token Adds a 5% chance to be inflicted with Poison when hit by an opponent 10
Burn Token Adds a 5% chance to be inflicted with Burn when hit by an opponent 10
Fusion Token Adds a 1% chance that a wild Pokémon will be a fusion 10


Every 50 waves completed in Endless Mode, a Token is added from one of these Token Pools.

Once the game chooses a pool, it then chooses a Token to give you based on each Token's weight in the selected pool.


Click here to see all Common Pool Weights

Max Pool Weight: 41

Token Rarity Pool Weight
Damage Token Common 9
Protection Token Common 9
Full Heal Token Common 9
Endure Token Common 4
Paralyze Token Common 3
Poison Token Common 3
Burn Token Common 3
Fusion Token Common 1

Click here to see all Great Pool Weights

Max Pool Weight: 21

Token Rarity Pool Weight
Damage Token Great 5
Protection Token Great 5
Full Heal Token Great 5
Endure Token Great 5
Fusion Token Great 1

Click here to see all Click here to see Ultra Pool Weights

Max Pool Weight: 55

Token Rarity Pool Weight
Damage Token Ultra 10
Protection Token Ultra 10
Recovery Token Ultra 10
Full Heal Token Ultra 10
Endure Token Ultra 10
Fusion Token Ultra 5

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  • Last modified: 2024/06/22 23:06
  • by bloodxrush