This is a relatively complete list of available TMs. The list is being updated often but if you see a problem please mention it on the discord.
TM006 | Swords Dance | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM007 | Cut | The target is cut with a scythe or claw. |
TM008 | Fly | The user flies up into the sky and then strikes its target on the next turn. |
TM013 | Pin Missile | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
TM014 | Roar | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM022 | Low Kick | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TM025 | Fire Spin | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
TM027 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. |
TM033 | Agility | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TM034 | Night Shade | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
TM035 | Screech | An earsplitting screech harshly lowers the target's Defense stat. |
TM036 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM037 | Confuse Ray | The target is exposed to a sinister ray that triggers confusion. |
TM038 | Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM039 | Haze | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
TM040 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM041 | Focus Energy | The user takes a deep breath and focuses so that critical hits land more easily. |
TM042 | Metronome | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TM046 | Swift | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM047 | Amnesia | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
TM050 | Flash | The user flashes a bright light that cuts the target's accuracy. |
TM052 | Rest | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM055 | Super Fang | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
TM056 | Substitute | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM058 | Snore | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM059 | Curse | A move that works differently for the Ghost type than for all other types. |
TM060 | Reversal | An all-out attack that becomes more powerful the less HP the user has. |
TM061 | Spite | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
TM062 | Protect | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM063 | Scary Face | The user frightens the target with a scary face to harshly lower its Speed stat. |
TM065 | Mud | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
TM066 | Spikes | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
TM069 | Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM071 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM072 | Charm | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM073 | False Swipe | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM074 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM076 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM077 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. |
TM079 | Frustration | This full-power attack grows more powerful the less the user likes its Trainer. |
TM080 | Safeguard | The user creates a protective field that prevents status conditions for five turns. |
TM081 | Pain Split | The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
TM083 | Baton Pass | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TM084 | Encore | The user compels the target to keep using the move it encored for three turns. |
TM086 | Metal Claw | The target is raked with steel claws. This may also raise the user's Attack stat. |
TM088 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM089 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM091 | Psych Up | The user hypnotizes itself into copying any stat change made by the target. |
TM094 | Rock Smash | The user attacks with a punch. This may also lower the target's Defense stat. |
TM095 | Whirlpool | The user traps the target in a violent swirling whirlpool for four to five turns. |
TM096 | Beat Up | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
TM099 | Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM100 | Torment | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM101 | Will | The user shoots a sinister flame at the target to inflict a burn. |
TM103 | Focus Punch | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
TM104 | Nature Power | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
TM105 | Charge | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
TM106 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM107 | Helping Hand | The user assists an ally by boosting the power of that ally's attack. |
TM108 | Trick | The user catches the target off guard and swaps its held item with its own. |
TM113 | Endeavor | This attack move cuts down the target's HP to equal the user's HP. |
TM114 | Skill Swap | The user employs its psychic power to exchange Abilities with the target. |
TM115 | Imprison | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM117 | Feather Dance | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
TM122 | Weather Ball | This attack move varies in power and type depending on the weather. |
TM123 | Fake Tears | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
TM127 | Metal Sound | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
TM128 | Cosmic Power | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
TM130 | Sand Tomb | The user traps the target inside a harshly raging sandstorm for four to five turns. |
TM138 | Bulk Up | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TM149 | Gravity | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
TM150 | Gyro Ball | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
TM155 | Payback | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM156 | Assurance | If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM157 | Embargo | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
TM158 | Fling | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM159 | Power Swap | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
TM160 | Guard Swap | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
TM164 | Rock Polish | The user polishes its body to reduce drag. This sharply raises the Speed stat. |
TM174 | Vacuum Wave | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
TM180 | Nasty Plot | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TM190 | Defog | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
TM191 | Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM199 | Stealth Rock | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TM203 | Hone Claws | The user sharpens its claws to boost its Attack stat and accuracy. |
TM204 | Wonder Room | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
TM207 | Magic Room | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
TM208 | Smack Down | The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
TM214 | Acid Spray | The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. |
TM216 | Round | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM217 | Echoed Voice | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
TM218 | Stored Power | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
TM219 | Ally Switch | The user teleports using a strange power and switches places with one of its allies. |
TM223 | Quash | The user suppresses the target and makes its move go last. |
TM230 | Struggle Bug | While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. |
TM234 | Work Up | The user is roused, and its Attack and Sp. Atk stats increase. |
TM243 | Snarl | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
TM248 | Grassy Terrain | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
TM249 | Misty Terrain | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
TM251 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM253 | Eerie Impulse | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
TM255 | Electric Terrain | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
TM256 | Venom Drench | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
TM257 | Infestation | The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM264 | Psychic Terrain | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
TM266 | Speed Swap | The user exchanges Speed stats with the target. |
TM276 | Steel Roller | The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. |
TM279 | Misty Explosion | The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. |
TM280 | Grassy Glide | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
TM281 | Rising Voltage | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. |
TM282 | Terrain Pulse | The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. |
TM287 | Corrosive Gas | The user surrounds everything around it with highly acidic gas and melts away items they hold. |
TM288 | Coaching | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
TM289 | Flip Turn | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM290 | Triple Axel | A consecutive three-kick attack that becomes more powerful with each successful hit. |
TM291 | Dual Wingbeat | The user slams the target with its wings. The target is hit twice in a row. |
TM295 | Snowscape | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
TM296 | Pounce | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
TM297 | Trailblaze | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM298 | Chilling Water | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM300 | Dragon Cheer | The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
TM305 | Upper Hand | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
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