gameplay:items

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Items


Shop Items

Shop Items are available for purchase between every battle, allowing you to heal your Pokémon for a price. Prices are calculated based on your current wave. These items may also show up in the item pool if your Pokémon are damaged, inflicted with a status effect, have missing PP, or are fainted respectively.

Click here to see all Shop Items

Item Effect
Potion Restores 20 HP or 10% HP, whichever is higher.
Super Potion Restores 50 HP or 25% HP, whichever is higher.
Hyper Potion Restores 200 HP or 50% HP, whichever is higher.
Max Potion Restores 100% HP.
Revive Revive one Pokémon and restore 50% HP.
Max Revive Revive one Pokémon and restore 100% HP.
Ether Restore 10 PP for one Pokémon move.
Max Ether Restore all PP for one Pokémon move.
Elixir Restore 10 PP for all of one Pokémon's moves.
Max Elixir Restore all PP for all of one Pokémon's moves.
Full Heal Heal any status ailment for one Pokémon.
Full Restore Fully restores HP for one Pokémon and heals any status ailment.
Sacred Ash Revives all fainted Pokémon, fully restoring HP. This item only restores the HP of fainted Pokémon.


Item Drops

After every battle you will have at least 3 (more if you have Golden Pokéballs) items you can choose to receive. Or, you can test your luck and reroll the available options.


Here and in the full item pool below, there are references to weight. The chance of any given item from a tier showing up is that item's weight divided by the total weight of all the items in that tier.

Let's take the Common Tier for example.

First, we assume your entire party isn't damaged and have full PP, so potions and ethers have a weight of 0, and that you can learn a common TM which is likely.

This leaves the total weight of common items at a minimum 17.

Lures have a weight of 2.

So 2/17 = ~11.7% chances to spawn per common item appearing.


Rarities
Common 75.1%
Great 18.5%
Ultra 4.69%
Rogue 1.12%
Master 0.1%


Reroll price will get exponentially more expensive until you choose an item.

Click here if you want to know the details of how it is calculated

  • Without locking rarities:
 cost = (250 * ⌈ W / 10 ⌉) * 2 ^ R 

With W being the current wave, R the number of rerolls already done this wave. ⌈ W / 10 ⌉ is a ceiling function, meaning the value inside it is rounded up to the nearest whole number. For instance, waves 1 though 10 have an initial reroll cost of 250, and 11 through 20 have an initial reroll cost of 500.

 cost = (I * ⌈ W / 10 ⌉) * 2 ^ R 

With I being the sum of item's reroll cost in the shop, W being the current wave, R the number of rerolls already done this wave. ⌈ W / 10 ⌉ is a ceiling function, meaning the value inside it is rounded up to the nearest whole number. The cost of each tier of item for rerolling is:

Rarity Reroll Cost
Common 50
Great 125
Ultra 300
Rogue 750
Master 2000


Item Effect
Poké Ball 1x Catch Rate
Great Ball 1.5x Catch Rate
Ultra Ball 2x Catch Rate
Rogue Ball 3x Catch Rate
Master Ball 100% Catch Rate


Raises the respective stat by one stage for 5 waves. All X Items are Common items with a weight of 4 in the item pool. The only exception is Dire Hit which is Great tier with the same weight.

Click here to see all X Items

Item Stat Boosted
X Attack Attack
X Defense Defense
X Sp. Atk Special Attack
X Sp. Def Special Defense
X Speed Speed
X Accuracy Accuracy
Dire Hit Critical Hit Ratio


Consumables

Consumables are items that, whether they disappear on use or are visible in the item list on the summary screen or the top of the battle screen, cannot be transferred between Pokémon or stolen.


Increases the holder's base stat by 10%. The higher your IVs, the higher the stack limit. Vitamins can't be transferred between Pokémon.

Vitamins all have a weight of 3 in the Great item pool.

Click here to see all Vitamins

Item Stat Increased
HP Up HP
Protein Attack
Iron Defense
Calcium Special Attack
Zinc Special Defense
Carbos Speed


Rare Candy shows up in the common pool with a weight of 2, Rarer Candy shows up in the Ultra pool with a weight of 4.

Item Effect
Rare Candy Increases level of a Pokémon by 1.
Rarer Candy Increases all party members' level by 1.

PP Up and PP Max both show up in the Ultra pool with weights of 9 and 3, respectively.

Item Effect
PP Up Permanently increases PP for one Pokémon move by 1 for every 5 maximum PP (maximum 3)
PP Max Permanently increases PP for one Pokémon move by 3 for every 5 maximum PP (maximum 3)


All mints show up in the Ultra pool with a weight of 4. When used they change a single Pokémon's nature to the nature in the mint's title.

Using a mint on a Pokémon unlocks the corresponding nature for the starter.

Click here to see all Mints

Mint Effect
Bashful Mint Changes a Pokémon's nature to Bashful (Neutral).
Docile Mint Changes a Pokémon's nature to Docile (Neutral).
Hardy Mint Changes a Pokémon's nature to Hardy (Neutral).
Quirky Mint Changes a Pokémon's nature to Quirky (Neutral).
Serious Mint Changes a Pokémon's nature to Serious (Neutral).
Adamant Mint Changes a Pokémon's nature to Adamant (+Atk/-SpAtk).
Brave Mint Changes a Pokémon's nature to Brave (+Atk/-Spd).
Lonely Mint Changes a Pokémon's nature to Lonely (+Atk/-Def).
Naughty Mint Changes a Pokémon's nature to Naughty (+Atk/-SpDef).
Bold Mint Changes a Pokémon's nature to Bold (+Def/-Atk).
Impish Mint Changes a Pokémon's nature to Impish (+Def/-SpAtk).
Lax Mint Changes a Pokémon's nature to Lax (+Def/-SpDef).
Relaxed Mint Changes a Pokémon's nature to Relaxed (+Def/-Spd).
Modest Mint Changes a Pokémon's nature to Modest (+SpAtk/-Atk).
Mild Mint Changes a Pokémon's nature to Mild (+SpAtk/-Def).
Quiet Mint Changes a Pokémon's nature to Quiet (+SpAtk/-Spd).
Rash Mint Changes a Pokémon's nature to Rash (+SpAtk/-SpDef).
Calm Mint Changes a Pokémon's nature to Calm (+SpDef/-Atk).
Careful Mint Changes a Pokémon's nature to Careful (+SpDef/-SpAtk).
Gentle Mint Changes a Pokémon's nature to Gentle (+SpDef/-Def).
Sassy Mint Changes a Pokémon's nature to Sassy (+SpDef/-Spd).
Hasty Mint Changes a Pokémon's nature to Hasty (+Spd/-Def).
Jolly Mint Changes a Pokémon's nature to Jolly (+Spd/-SpAtk).
Naive Mint Changes a Pokémon's nature to Naive (+Spd/-SpDef).
Timid Mint Changes a Pokémon's nature to Timid (+Spd/-Atk).


Evolution Items can appear in the Great or Ultra item pool if a Pokémon that can evolve by one is in a player's party.

The weight of Evolution Items will increase as more waves are completed.

  • Great Tier Evolution Items begin at a weight of 1 and have a maximum weight of 8.
  • Ultra Tier Evolution Items begin at a weight of 4 and have a maximum weight 32.

Click here to see all Evolutionary Items

Item Rarity Evolves
Linking Cord Great Kadabra→Alakazam, Machoke→Machamp, Graveler→Golem,Alolan Graveler→Alolan Golem, Boldore→Gigalith, Haunter→Gengar, Onix→Steelix(Must know a Steel type move), Scyther→Scizor(Must know a Steel type move), Clamperl→Huntail, Clamperl→Gorebyss, Dusclops→Dusknoir, Electabuzz→Electivire, Feebas→Milotic, Gurdurr→Conkeldurr, Magmar→Magmortar, Phantump→Trevenant, Poliwhirl→Politoed, Porgyon→Porygon2, Porgyon2→PorygonZ, Pumpkaboo→Gourgeist, Rhydon→Rhyperior, Seadra→Kingdra, Slowpoke→Slowking, Spritzee→Aromatisse, Swirlix→Slurpuff, Karrablast→Escavalier(Must have caught or hatched Shelmet at least once)
Sun Stone Great Gloom→Bellossom, Sunkern→Sunflora, Cottonee→Whimsicott, Petilil→Lilligant(During Day/Dawn), Petilil→Hisuian Lilligant(During Night/Dusk), Helioptile→Heliolisk
Moon Stone Great Nidorina→Nidoqueen, Nidorino→Nidoking, Clefairy→Clefable, Jigglypuff→Wigglytuff, Skitty→Delcatty, Munna→Musharna
Leaf Stone Great Gloom→Vileplume, Weepinbell →Victreebel, Hisuian Voltorb→Hisuian Electrode, Exeggcute→Exeggutor, Exeggcute→Alolan Exeggutor(Island/Beach Biome), Eevee→Leafeon, Nuzleaf→Shiftry, Pansage→Simisage
Fire Stone Great Vulpix→Ninetales, Growlithe→Arcanine, Hisuian Growlithe→Hisuian Arcanine, Eevee→Flareon, Pansear→Simisear, Capsakid→Scovillain
Water Stone Great Poliwhirl→Poliwrath, Shellder→Cloyster, Staryu→Starmie, Eevee→Vaporeon, Lombre→Ludicolo, Panpour→Simipour
Thunder Stone Great Pikachu→Raichu, Pikachu→Alolan Raichu(Island/Beach Biome)(Does not evolve cosplay/let's go versions of Pikachu), Magneton→Magnezone, Eevee to evolve into Jolteon, Nosepass→Probopass, Eelektrik→Eelektross, Charjabug→Vikavolt, Tadbulb→Bellibolt
Ice Stone Great Alolan Sandshrew→Alolan Sandslash,, Alolan Vulpix→Alolan Ninetales, Eevee→Glaceon, Galarian Darumaka→Galarian Darmanitan, Crabrawler→Crabominable, Cetoddle→Cetitan
Dusk Stone Great Murkrow→Honchkrow, Misdreavus→Mismagius, Lampent→Chandelure, Doublade→Aegislash
Dawn Stone Great Male Kirlia→Gallade, Female Snorunt→Froslass
Cracked Pot Great Phony Form Sinistea→Phony Form Polteageist
Sweet Apple Great Applin→Appletun
Tart Apple Great Applin→Flapple
Strawberry Sweet Great Milcery→Alcremie see Here for forms
Unremarkable Teacup Great Counterfeit Form Poltchageist→Unremarkable Form Sinistcha
Chipped Pot Ultra Antique Form Sinistea→Antique Form Polteageist
Black Augurite Ultra Scyther→Kleavor
Galarica Cuff Ultra Galarian Slowpoke→Galarian Slowbro
Galarica Wreath Ultra Galarian Slowpoke→Galarian Slowking
Peat Block Ultra Ursaring→Ursaluna
Auspicious Armor Ultra Charcadet→Armarouge
Malicious Armor Ultra Charcadet→Ceruledge
Masterpiece Teacup Ultra Artisan Form Poltchageist→Masterpiece Form Sinistcha
Metal Alloy Ultra Duraludon→Archaludon
Scroll Of Darkness Ultra Kubfu→Single Strike Style Urshifu
Scroll Of Waters Ultra Kubfu→Rapid Strike Style Urshifu
Syrupy Apple Ultra Applin→Dipplin


Special Items

Voucher Info:

  • Vouchers cannot be found in the item selection screen in the daily run.
  • Standard Egg Vouchers have a weight of 1 and disappears after 1 reroll.
    • Egg Voucher Plus has a weight of 5, which decreases by 2 per reroll.
    • Egg Voucher Premium has a weight of 6, which decreases by 2 per reroll (Cannot be found in any Endless Mode) .
      • This means that Egg Voucher Plus and Premium cannot be found after 3 rerolls.

DNA Splicers have a weight of 24 as long as the player has 2 or more unspliced Pokémon in their party.

In Spliced Endless mode, DNA Splicers show up in the Great item pool with a weight of 4 - under the same conditions that the player has 2 or more unspliced Pokémon in their party.

Tera shards have a weight of 1. Once you get one, it has a 1/3 chance to be a random type of your party members. It has a 2/3 chance of being a purely random type, and a 1/64 chance of being Stellar.

Item Rarity Effect
Egg Voucher Great Lets you spin the gacha once.
Egg Voucher Plus Rogue Lets you spin the gacha 5 times.
Egg Voucher Premium Master Lets you spin the gacha 10 times. Cannot be found in any Endless Mode
DNA Splicers Master Fuses 2 party members together. See (Here) for more info
Tera Shard Great Changes one party member's typing to the tera type for 10 rounds.


Held Items

Click here to see all Berries

Note: Max Stack indicates the maximum amount of this item you can hold at one time, per pokemon for held items.

Item Effect Max Stack
Apicot Berry Raises Sp. Def if HP is below 25%. 3
Enigma Berry Restores 25% HP if hit by a super effective move. 2
Ganlon Berry Raises Defense if HP is below 25%. 3
Lansat Berry Raises critical hit ratio if HP is below 25%. 3
Liechi Berry Raises Attack if HP is below 25%. 3
Leppa Berry Restores 10 PP to a move if its PP reaches 0. 2
Lum Berry Cures any non-volatile status condition and confusion 2
Petaya Berry Raises Sp. Atk if HP is below 25%. 3
Salac Berry Raises Speed if HP is below 25%. 3
Sitrus Berry Restores 25% HP if HP is below 50%. 2
Starf Berry Sharply raises a random stat if HP is below 25%. 3


Inceases the damage of a specific move type by 20%, all the below items are found in the Ultra tier.

Stacks additively, i.e 4 black belts would increase the damage of fighting type moves by 80%.

These do not effect the damage of fixed damage moves like Night Shade or Metal Burst.

Click here to see all Type Boosting Items, with their names and effects

Note: Max Stack indicates the maximum amount of this item you can hold at one time, per pokemon for held items.

Item Type Boosted Max Stack
Silk Scarf 99
Black Belt 99
Sharp Beak 99
Poison Barb 99
Soft Sand 99
Hard Stone 99
Silver Powder 99
Spell Tag 99
Metal Coat 99
Charcoal 99
Mystic Water 99
Miracle Seed 99
Magnet 99
Twisted Spoon 99
Never-Melt Ice 99
Dragon Fang 99
Black Glasses 99
Fairy Feather 99


Click here to see all Other Held Items

Note: Max Stack indicates the maximum amount of this item you can hold at one time, per pokemon for held items.

Item Rarity Weight Effect Max Stack
Reviver Seed 03 Ultra 4 “Revives the holder for 1/2 HP upon fainting.”
In addition, this removes all stat changes as would normally happen when a Pokemon is KO'd and is one time use. Current circumstances where the Pokemon is not revived include: getting hit by an OHKO move, Weather Damage, and using Self Destruct or another similar move. Currently due to a bug, taking poison or burn damage will revive the Pokemon.
1
Baton 04 Rogue 2 “Allows passing along effects when switching Pokémon, which also bypasses traps.”
The Baton transfers to the switched pokémon after use.
1
Focus Band 04 Rogue 5 “Adds a 10% chance to survive with 1 HP after being damaged enough to faint.” 5
Golden Punch 03 Ultra 2 “Grants 50% of damage inflicted as money.” 5
Grip Claw 04 Rogue 5 “Upon attacking, there is a 10% chance the foe's held item will be stolen.”
This effect works per hit with attacking moves that hit more than once.
5
Quick Claw 04 Rogue 3 “Adds a 10% chance to move first regardless of speed (after priority).” 3
King's Rock 04 Rogue 3 “Adds a 10% chance an attack move will cause the opponent to flinch.” 3
Leftovers 04 Rogue 3 “Heals 1/16 of a Pokémon's maximum HP every turn.” 4
Flame Orb 03 Ultra 0 “Burns its holder at the end of the turn if they do not have a status condition already.”
In addition, if one type of orb is held, another cannot be applied. Only appears if a party member has Facade, Trick, Switcheroo, Fling, Psycho Shift, Guts, Quick Feet, Marvel Scale, or Flare Boost, with a weight of 10
1
Toxic Orb 03 Ultra 0 “Badly poisons its holder at the end of the turn if they do not have a status condition already.”
In addition, if one type of orb is held, another cannot be applied. Only appears if a party member has Facade, Trick, Switcheroo, Fling, Psycho Shift, Guts, Quick Feet, Marvel Scale, Toxic Boost, or Poison Heal, with a weight of 10
1
Lucky Egg 07Doesn't Show in Shop “Increases the holder's gain of EXP. Points by 40%.” 99
Golden Egg 07Doesn't Show in Shop “Increases the holder's gain of EXP. Points by 100%.” 99
Multi Lens 06 Master 18 “Attacks hit one additional time at the cost of a 60/75/82.5% power reduction per stack respectively.”
This effect works per hit with attacking moves that hit more than once.
3
Form Change Item 04 Rogue 18 “Causes certain Pokémon to change form”.
Can only appear if you have a party member that can use them, these are various items for changing the form of your pokemon, for example: Mega Stones, Max Mushrooms, Rusted Sword, Rusted Shield, a full list of these can be found on this page
1
Shell Bell 04 Rogue 3 “Heals 1/8 of the Pokemon's dealt damage.” 4
Soothe Bell 04 Rogue 4 “Increases friendship gain per victory by 50%.” 3
Soul Dew 04 Rogue 8 “Increases the influence of a Pokémon's nature on its stats by 10% (additive).” 10
Wide Lens 03 Ultra 4 “Increases move accuracy by 5 (maximum 100).” 3
Mini Black Hole 06 Master 1 “Every turn, the holder acquires one held item from the foe.”
Not available by default.
1


Passive Boosts

For Mega Bracelet, Dynamax Band, and Tera Orb:

  • For waves 1-50 - the weight is 8.
  • For waves 51-100 - the weight is 16.
  • For waves 101-150 - the weight is 24.
  • For waves 151+ - the weight is 32.

Click here to see Passive Boosts Items

Note: Max Stack indicates the maximum amount of this item you can hold at one time in total.

Item Rarity Weight Effect Additional Information Max Stack
Golden Poké Ball N/A Adds 1 extra item option at the end of every battle. Awarded after certain battles. Resulting in a maximum of 6 options in the shop. 3
Map Great 1 Allows the player to choose their next biome from any possible option(s). Only available in Classic Mode and Challenge Mode. Cannot be found in the rewards screen after wave 180. 1
Amulet Coin Ultra 3 Increases money rewards from all sources by 20%. 5
Coin Case Unimplemented After every 10th battle, receive 10% of your money in interest.
Oval Charm Unimplemented 6 When multiple Pokémon participate in a battle, each gets an extra 10% of the total EXP.
Lock Capsule Rogue 3 Allows you to lock item rarities when rerolling items. (See rerolling costs.). 1
Candy Jar Ultra 5 Increases the number of levels added by Rare Candy items by 1. 99
EXP. All Ultra 12 Non-participants receive 20% of a single participant's EXP. Points. 5
EXP. Balance Ultra 4 Balances 20% of your total earned exp towards the lowest leveled party member(s) 4
EXP. Charm Ultra 8 Increases gain of EXP. Points by 25%. Awarded after certain battles. 99
Super EXP. Charm Rogue 10 Increases gain of EXP. Points by 60%. Awarded after certain battles. 30
Golden EXP. Charm N/A Increases gain of EXP. Points by 100%. Only available in the Daily Run.
Shiny Charm Master 14 Dramatically increases the chance of a wild Pokémon being Shiny. Wild Shiny odds are 1/2048 (0.048%) by default. First Shiny Charm increases the odds by a factor of 8 to 1/256 (0.39%), additional Shiny Charms increase the odds by a factor of 2 (1/128, 1/64, 1/32). 4
Ability Charm Rogue 6 Dramatically increases the chance of a wild Pokémon having a Hidden Ability. Initial odds of a Pokemon having a hidden ability are 1/128, the ability charm increases the odds by a factor of 2 for each additional charm you have. (e.g: 1/64, 1/32, etc.) 4
IV Scanner Ultra 4 Allows scanning the IVs of wild Pokémon. 2 IVs are revealed per stack. The best IVs are shown first. Message “Best” corresponds to 31 IV, “Fantastic” to 30 IV, “Very Good” to 29 to 21 IV, “Pretty Good” to 20 to 11 IV, “Decent” to 10 to 1 IV, and “No Good” to 0 IV, if a stat is displayed as green in the preview it means that stat is better than what your starter has. 3
Mega Bracelet Rogue 8, 16, 24, 32 Mega Stones become available. 1
Dynamax Band Rogue 8, 16, 24, 32 Max Mushrooms become available. This only enables Gigantamax forms; other Pokémon cannot Dynamax. 1
Tera Orb Ultra 8, 16, 24, 32 Tera Shards become available. 1
Berry Pouch Rogue 4 Adds a 30% chance that a used berry will not be consumed. 3
Healing Charm Master 18 Increases the effectiveness of HP restoring moves and items by 10% (excludes Revives). 5


TMs

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  • Last modified: 2024/06/23 21:42
  • by ceimir