starters:starters

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Starters

Starters in PokéRogue refer to all Pokémon within the game that have been unlocked by a player. New Pokémon can be unlocked as Starters either through catching them or hatching them from eggs.

New players will intially have access to all starter Pokémon from the mainline Pokémon games (Generations i-ix) to use as their Starters in Pokérogue.


Cost

Starters each have a base Cost associated with them, ranging from 1 – 10. This value can be seen on the Starter selection screen just above and to the left of each Pokémon. The sum of all Starter Costs for the Pokémon on a player's team can be seen just above the “Start” button in the Starter selection screen, along with the max allowed total Cost for all Pokémon on a team.

The base Cost of a Pokémon can be reduced by using candies.


Egg Moves

If a Pokémon has not yet learned all of their Egg Moves, there's a chance they will unlock a new move upon hatching which can be added to their starting moveset for a new game. Each Pokémon has 4 Egg Moves: 3 common and 1 rare. Rare moves are less likely to be unlocked, but chances can be increased by selecting the Move UP! Egg Gacha machine on the left when using vouchers.


Candies

Candies for a Pokémon can be obtained by catching, hatching, or raising friendship with that Pokémon.

The progress to gain a candy from friendship is shown on the Pokémon info screen. The candy icon next to the Pokémon's name will fill relative to friendship gain. (A nearly full Zacian candy and an empty Talonflame candy )

When a Pokémon is caught or hatched:

Event Candy Received
Caught +1
Hatched +2
  • If the Pokémon caught was a Boss, Candy Received x2
  • If the Pokémon caught/hatched is a common shiny, Candy Received x5
  • If the Pokémon caught/hatched is a variant rare shiny, Candy Received x10
  • If the Pokémon caught/hatched is a variant epic shiny, Candy Received x20


To use Candies, you must be on the Starter Select screen and have the Pokémon that you wish to use Candies for unlocked, then you must select the Pokémon and navigate to Use Candies.

You will be presented with the following options:


This will subtract the starter's current cost by 1. Can be redeemed 2 times per starter.

Starter Base Cost First Reduction Cost Second Reduction Cost
1 30 75
2 25 60
3 20 50
4 15 40
5 12 35
6 10 30
7 8 20
8 5 15
9 3 10
10 3 10


If a starter has a baby form, only the baby can unlock a passive

Unlocks a togglable secondary Ability for them.

Starter Base Cost Passive Cost
1 50
2 45
3 40
4 30
5 25
6 20
7 15
8 10
9 10
10 10


After purchasing a Pokémon's passive, you will unlock the option to purchase Eggs with candies, these eggs will always contain the Pokémon you buy them for. The hatched Pokémon will have the following increased chances:

  • Shiny rate will be 1/32
  • Hidden Ability rate will be 1/16
  • Rare Egg Move rate will be increased according to the Pokémon's egg tier.
    • 1/24 for Common Eggs
    • 1/12 for Rare Eggs
    • 1/6 for Epic Eggs
    • 1/3 for Legendary Eggs
Starter Base Cost Egg Cost
1 35
2 35
3 35
4 30
5 25
6 20
7 15
8 10
9 10
10 10


Missing Moves and Abilities

PokéRogue is a work in progress, some moves and abilities are not fully implemented yet.

  • (N) means not implemented. This move or ability does nothing and should not be used.
  • (P) means partially implemented. Move Stats (BP, PP, Accuracy, Priority) or basic ability effects are implemented, but additional or complex effects are usually not.

Here you can find the list of unimplemented and partially implemented moves and abilities.

Last update : June 24th.


Click here to see all unimplemented Moves (N)

Move (N)
After You
Ally switch
Bestow
Bide
Conversion 2
Corrosive Gas
Electrify
Embargo
Fairy Lock
Fling
Foresight
Grudge
Guard Split
Guard Swap
Heal Block
Imprison
Instruct
Ion Deluge
Lucky Chant
Lunar Dance
Magic Coat
Magic Room
Me First
Miracle Eye
Natural Gift
Odor Sleuth
Powder
Power Shift
Power Split
Power Swap
Power Trick
Quash
Recycle
Safeguard
Shed Tail
Snatch
Speed Swap
Spit Up
Stockpile
Stuff Cheeks
Substitute
Swallow
Switcheroo
Taunt
Telekinesis
Torment
Trick
Wonder Room

Click here to see all partially implemented Moves (P)

Move (P) Missing
Alluring Voice Does not have its secondary effect.
Autotomize Does not reduce the user's weight.
Beak Blast Currently will land through protect, and despite flinching or being asleep.
Burning Jealousy Does not have its secondary effect.
Core Enforcer Does not have its secondary effect.
Dragon Cheer Does not have doubled effectiveness if ally is a dragon type.
Dragon Darts Needs its special targetting in double battles.
Fire Pledge No interaction with other pledges.
Flame Burst Does not deal the additional 1/16th max HP to other opponent in a double battle.
Forest's Curse Does not correctly override Trick or Treat.
Fusion Bolt No doubled damage if Fusion Flare has been used.
Fusion Flare No doubled damage if Fusion Bolt has been used.
Glaive Rush Does not have its secondary effect.
Grass Pledge No interaction with other pledges.
Judgment Does not change type.
Jungle Healing Does not also heal status.
Lash Out Does not do double damage if stats were lowered.
Lunar Blessing Does not heal status conditions.
Moongeist Beam Does not properly ignore some abilities.
Multi-Attack Does not change type.
Octolock Needs to also apply its constant defense drop.
Order Up Does not have its secondary effect.
Photon Geyser Does not properly ignore some abilities.
Plasma Fists Does not have its secondary effect.
Psychic Noise Does not have its secondary effect.
Pursuit Does not double power when hitting a switching opponent.
Rage Does not increase your attack.
Retaliate No doubled damage if ally fainted prior turn.
Round Missing the mechanic involving multiple pokemon using round in a single turn.
Scale Shot Does not have its secondary effects.
Secret Power Effect does not vary based on terrain.
Shell Side Arm Category calculation is currently very simplified.
Shell Trap Needs to only work directly after being attacked.
Sparkly Swirl Does not have its secondary effect.
Spectral Thief Does not have its secondary effect.
Sunsteel Strike Does not properly ignore some abilities.
Syrup Bomb Speed drop should happen multiple times for a few turns, instead of just once.
Tar Shot Does not have its secondary effect.
Tera Blast Does not change type, only checks if the stat used is Atk or Sp.Atk.
Tera Starstorm Does not have its secondary effect.
Throat Chop Does not have its secondary effect.
Trick-or-Treat Does not correctly override Forest's Curse.
Triple Arrows Needs to have a 50% chance of a defense drop, while still having a 30% chance of a flinch.
Upper Hand Should also apply when target move priority increased by ability, like gale wings.
Uproar Does not lock you in, does not keep Pokémon awake.
Water Pledge No interaction with other pledges.

Click here to see all unimplemented Abilities (N)

Ability (N)
Aroma Veil
Ball Fetch
Commander
Cud Chew
Emergency Exit
Flower Veil
Forecast
Friend Guard
Gorilla Tactics
Gulp Missile
Illusion
Infiltrator
Klutz
Magic Bounce
Mimicry
Mirror Armor
Multitype
Parental Bond
RKS System
Stall
Symbiosis
Synchronize
Tera Shell
Teraform Zero
Unburden
Wimp Out

Click here to see all partially implemented Abilities (P)

Ability (P) Reason why it's (P)
Cheek Pouch Healing not blocked by Heal Block.
Corrosion Is not thought to work with Magic Bounce and alikes.
Disguise This ability still has issues. Multi-hit moves, including moves used with Multi Lens, will not deal damage to a Pokémon with Disguise.
Dry Skin Healing not blocked by Heal Block.
Earth Eater Healing not blocked by Heal Block.
Flower Gift Also should transform Cherrim.
Good as Gold Needs more polish for niche situations where a simple blanket status move immunity isn't enough.
Harvest Rate should be doubled when under sun
Hospitality Healing not blocked by Heal Block.
Ice Body Healing not blocked by Heal Block.
Mind's Eye Evasiveness bypass should not be ignored, but accuracy immunity should
Mycelium Might These status moves should also have reduced priority.
Neutralizing Gas Has weird interactions with some abilities still.
Pastel Veil Should also apply to allies.
Power Construct 10% Power Construct Zygarde isn't accounted for yet.
Protosynthesis Should ignore all modifiers to stats except stat stages.
Quark Drive Should ignore all modifiers to stats except stat stages.
Rain Dish Healing not blocked by Heal Block.
Serene Grace
Sheer Force
Shields Down Should also make minior immune to status until it changes form.
Shield Dust
Steely Spirit Should also apply to allies.
Super Luck Should also affect rate of wild Pokémon holding items.
Sweet Veil Should also apply to allies.
Victory Star Should also apply to allies.
Volt Absorb Healing not blocked by Heal Block.
Wandering Spirit If swapping with rock head from a recoil move, the rock head Pokémon should lose its ability first, and take recoil.
Water Absorb Healing not blocked by Heal Block.

Generations

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  • Last modified: 2024/06/25 19:14
  • by hannahcrag