items:tms

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This is a relatively complete list of available TMs. The list is being updated often but if you see a problem please mention it on the discord.

  • Common TMs
  • Great TMs
  • Ultra TMs
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TM006 Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM007 Cut The target is cut with a scythe or claw.
TM008 Fly The user flies up into the sky and then strikes its target on the next turn.
TM013 Pin Missile Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
TM014 Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM022 Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
TM025 Fire Spin The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM027 Thunder Wave The user launches a weak jolt of electricity that paralyzes the target.
TM033 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TM034 Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
TM035 Screech An earsplitting screech harshly lowers the target's Defense stat.
TM036 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM037 Confuse Ray The target is exposed to a sinister ray that triggers confusion.
TM038 Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM039 Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
TM040 Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM041 Focus Energy The user takes a deep breath and focuses so that critical hits land more easily.
TM042 Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM046 Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM047 Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
TM050 Flash The user flashes a bright light that cuts the target's accuracy.
TM052 Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM055 Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
TM056 Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM058 Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM059 Curse A move that works differently for the Ghost type than for all other types.
TM060 Reversal An all-out attack that becomes more powerful the less HP the user has.
TM061 Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
TM062 Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM063 Scary Face The user frightens the target with a scary face to harshly lower its Speed stat.
TM065 Mud The user hurls mud in the target's face to inflict damage and lower its accuracy.
TM066 Spikes The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
TM069 Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM071 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM072 Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM073 False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM074 Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM076 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM077 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows.
TM079 Frustration This full-power attack grows more powerful the less the user likes its Trainer.
TM080 Safeguard The user creates a protective field that prevents status conditions for five turns.
TM081 Pain Split The user adds its HP to the target's HP, then equally shares the combined HP with the target.
TM083 Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes.
TM084 Encore The user compels the target to keep using the move it encored for three turns.
TM086 Metal Claw The target is raked with steel claws. This may also raise the user's Attack stat.
TM088 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM089 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM091 Psych Up The user hypnotizes itself into copying any stat change made by the target.
TM094 Rock Smash The user attacks with a punch. This may also lower the target's Defense stat.
TM095 Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns.
TM096 Beat Up The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
TM099 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM100 Torment The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM101 Will The user shoots a sinister flame at the target to inflict a burn.
TM103 Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM104 Nature Power This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM105 Charge The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
TM106 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns.
TM107 Helping Hand The user assists an ally by boosting the power of that ally's attack.
TM108 Trick The user catches the target off guard and swaps its held item with its own.
TM113 Endeavor This attack move cuts down the target's HP to equal the user's HP.
TM114 Skill Swap The user employs its psychic power to exchange Abilities with the target.
TM115 Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM117 Feather Dance The user covers the target's body with a mass of down that harshly lowers its Attack stat.
TM122 Weather Ball This attack move varies in power and type depending on the weather.
TM123 Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
TM127 Metal Sound A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
TM128 Cosmic Power The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
TM130 Sand Tomb The user traps the target inside a harshly raging sandstorm for four to five turns.
TM138 Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM149 Gravity This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
TM150 Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM155 Payback The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM156 Assurance If the target has already taken some damage in the same turn, this attack's power is doubled.
TM157 Embargo This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM158 Fling The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM159 Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM160 Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM164 Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat.
TM174 Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
TM180 Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM190 Defog A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
TM191 Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM199 Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TM203 Hone Claws The user sharpens its claws to boost its Attack stat and accuracy.
TM204 Wonder Room The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM207 Magic Room The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
TM208 Smack Down The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
TM214 Acid Spray The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
TM216 Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM217 Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM218 Stored Power The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TM219 Ally Switch The user teleports using a strange power and switches places with one of its allies.
TM223 Quash The user suppresses the target and makes its move go last.
TM230 Struggle Bug While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
TM234 Work Up The user is roused, and its Attack and Sp. Atk stats increase.
TM243 Snarl The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM248 Grassy Terrain The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
TM249 Misty Terrain This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
TM251 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
TM253 Eerie Impulse The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
TM255 Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
TM256 Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
TM257 Infestation The target is infested and attacked for four to five turns. The target can't flee during this time.
TM264 Psychic Terrain This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM266 Speed Swap The user exchanges Speed stats with the target.
TM276 Steel Roller The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
TM279 Misty Explosion The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
TM280 Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
TM281 Rising Voltage The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
TM282 Terrain Pulse The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
TM287 Corrosive Gas The user surrounds everything around it with highly acidic gas and melts away items they hold.
TM288 Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
TM289 Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM290 Triple Axel A consecutive three-kick attack that becomes more powerful with each successful hit.
TM291 Dual Wingbeat The user slams the target with its wings. The target is hit twice in a row.
TM295 Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
TM296 Pounce The user attacks by pouncing on the target. This also lowers the target's Speed stat.
TM297 Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TM298 Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TM300 Dragon Cheer The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
TM305 Upper Hand The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.


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  • Last modified: 2024/06/08 21:59
  • by smew